Two notable projects: The Fanta Stealth Sound System, an iPhone app that enables teens to make fun of grownups using audio clips that are broadcast at frequencies too high for anyone over the age of 21 to hear; and an augmented reality tennis game that you play using your mobile phone as a racket.
In a source interview for the new book, THE ON-DEMAND BRAND, Prinz Pinakatt, head of interactive marketing for Coca-Cola Europe, shares his insights on Coke’s perspective on mobile in general, and then makes a blockbuster prediction about mobile augmented reality.
(Approx 5:15)
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“Through persuasive arguments and Q&A's with the major players in advertising, Mathieson makes an excellent case for greater creativity and outside-the-box thinking backed up with solid ideas."
Publisher's Weekly
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